Title: Call of Duty 4: Modern Warfare
Platform: Xbox 360 (also: PS3, PC, NDS)
Developer: Infinity Ward
Publisher: Activision
Genre: FPS
Admit it. World War II is getting old. From how many paratroopers we’ve dropped into France and how many doughboys we’ve landed on its beaches in virtual combat over the past decade, it’s no wonder the fascists lost that one. I’m all for more WWII games (see my first impressions of MoH: Airborne later this week), but a little Modern Combat now and then is good too. The fact that wargames set in the 90’s and forward are also hitting a saturation point is going to be taken out to the garage and bound/gagged for the duration of this post.
So, what sets Call of Duty 4 apart from all the other FPS’s out there? Why has it received perfect review scores from major outlets? Why did it garner the popular vote for Game of the Year over at Goozex? What other questions could I possibly ask in this long, inquisitive paragraph?
Put simply, CoD4 puts together the gameplay that worked for the original Call of Duty with a multiplayer package that really blows away anything else on the market (I rate it higher than Halo 3, but obviously the two are completely different games with very similar multiplayer matchmaking and ranking systems).